As a software developer, I’ve reached a certain point in my career where I think I can add real contributions to the community. Every now and then, I write a piece of code of which I think: “Why can’t I find an existing implementation of this?”. Realizing how I relied on insights and implementations of others over the past few years, and will continue to, I decided to start this blog about programming and software design.
Ever since I read the book on design patterns by Head First, I’ve been addicted to following good software design. My personal experience is people sometimes talk more about the subject than putting it into practice.
Not coming up with a proper title for this first post, I decided to make it a quotation (I know it’s cliché…) which pretty much sums up how I feel about programming.
The lyf so short, the craft so long to lerne. — Geoffrey Chaucer
Author: Steven Jeuris
I have a PhD in Human-Computer Interaction and am currently working both as a software engineer at iMotions and as a postdoc at the Technical University of Denmark (DTU). This blend of research and development is the type of work which motivates and excites me the most. Currently, I am working on a distributed platform which enables researchers to conduct biometric research 'in the wild' (outside of the lab environment).
I have almost 10 years of professional software development experience. Prior to academia, I worked for several years as a professional full-stack software developer at a game development company in Belgium: AIM Productions. I liked the work and colleagues at the company too much to give up entirely for further studies, so I decided to combine the two. In 2009 I started studying for my master in Game and Media Technology at the University of Utrecht in the Netherlands, from which I graduated in 2012.
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